Aerial Gardens Zone 3

Aerial Gardens Zone 3 (MAP56), abbreviated as AGZ3, is the third act of Aerial Gardens Zone, the fourth Hyper Level. This is not a boss fight. Instead, it is a small group of challenges similar to the ones in the previous two acts.

Walkthrough
You begin in a small room with a powered-down elevator and four teleporters. These lead to four different rooms, each containing a challenge, a switch and a teleport back. Pressing a switch in one of the rooms will make a torch light up in the main room to signify that this switch was already pressed. Once all four switches are pressed, the elevator will be activated. If you die, the switches you already pressed stay activated.

The rooms are as follows: Once all the switches are hit, the elevator is activated. Jump onto the central platform to be carried upwards to the exit.
 * Enemy room - You will be attacked by a swarm of Jetty-syn Bombers and Gunners while having to climb up a set of platforms over a death pit. Make sure to bring Rings into this room, as it's the only one with enemies. After defeating the Jetty-syns, climb across the pillars and be careful not to be knocked off by the Crawlas. You will reach the teleporter, but before you take it, jump across to the switch instead and press it. It's possible, although difficult, to spindash-jump back to the teleporter from the switch, but should you fail, simply climb back up again.
 * Blue spring room - Bounce on the blue springs over to the switch, then back to the teleporter. A simple goal, but there is almost no margin for error.
 * Horizontal pillar room - Similar to the second room on the second left fork of Aerial Gardens Zone 2. Jump on the narrow pillars carefully to reach the switch. There are no enemies to worry about this time, so take your time.
 * Moving platform room - Similar to the second room on the second right fork of Aerial Gardens Zone 2. Jump across a set of moving platforms to reach the switch. Observe the height each platform reaches to determine where to jump. There are no enemies in this room either, so take your time.

You can get a perfect bonus if you collect all 40 rings.